The pleasure these foul creatures derive from the pain of their wounded enemies triggers the release of powerful regenerative drugs secreted from their heavily modified glandular systems. The more pain they inflict, the harder they become to kill.
Somewhat more rugged than their earthly counterparts, the Mercs of the 7th Fleet suffer from none of the vulnerabilities that make their opponents easier targets.
Lightning-fast reflexes and a powerful synthetic musculature allow Automatons to jump higher and dodge faster than any other race in the arena. Limitations in the gyroscopic stabilizers require that jumping maneuvers have decreased horizontal motion, in order to ensure a stable landing.
Hampered
by the bulk of their genetically boosted physiques, the Juggernauts move ponderously
through the arenas, shrugging off enemy fire as if it were a mere annoyance.
They may not be fast, but they tend to keep coming long after others have retreated
to lick their wounds.
The
Anubans carry with them a long-standing tradition of acrobatic maneuvering and
stimulant use in battle, possibly inherited from the ceremonial combat rooted
deep in their planet's history. Deemed showoffs by some, they have shown their
prowess repeatedly by using their unique skills to navigate even the most treacherous
arenas safely. Because of their unique affinity for stimulants, their bodies
absorb the adrenaline ampules with considerably more efficiency than other races.
Faster and more agile than their human counterparts, the lithe Gen Mo'kai lack the vitality of robust opponents like the Juggernauts. They more than compensate for this handicap with their ability to distance themselves from the enemy with great haste.
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Blood and Gore. Violence. |
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